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The 100 Games That Taught Me Game Design
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴
One of the best ways to learn about game design is to just play a whole bunch of games. But with thousands of titles to choose from... where do you start? Well, this video lists 100 games that have most helped me in my journey to understand game development - from arcade classics to virtual reality thrills.
=== Corrections ===
Call of Duty 4: Modern Warfare was developed by Infinity Ward, not Treyarch.
Spaceteam is actually still on the iOS App Store!
=== Important information ===
Content warning: Blood, Language, War
Backloggd list - www.backloggd.com/u/GameMakersTK/list/100-games-that-taught-me-game-design/
While most of the games are available on Steam, Xbox, PlayStation, or Switch, a few can be found elsewhere. Use these links to begin.
Space Invaders - www.vizzed.com/play/space-invaders-+-space-invaders-m-mame-online-arcade-49180-playable
Pac-Man - www.vizzed.com/play/pac-man-25th-anniversary-edition-(rev-200)-mame-online-arcade-44130-playable
Rogue - www.myabandonware.com/game/rogue-4n/play-4n
Tetris - www.retrogames.cz/play_136-GameBoy.php
Diablo II - eu.shop.battle.net/en-gb/product/diablo-ii
The Sims - www.myabandonware.com/game/the-sims-bf5
September 12th - www.newsgaming.com/games/index12.htm
Cookie Clicker -orteil.dashnet.org/cookieclicker/
Spelunky - spelunkyworld.com/original.html
=== Sources ===
[1] Resident Evil Creator Shinji Mikami Reflects... | Gamespot
www.gamespot.com/articles/resident-evil-creator-shinji-mikami-reflects-on-th/1100-6435918/
[2] Preview: Crazy Taxi: Fare Wars | 1UP
web.archive.org/web/20070927204306/www.1up.com/do/previewPage?cId=3158197
[3] 40 years and I'm still here | Game Developer
www.gamedeveloper.com/business/my-40-years-in-the-game-industry
[4] The Last Guardian creator... | The Guardian
www.theguardian.com/technology/2016/jun/28/the-last-guardian-fumito-ueda-interview
[5] Rez - Tetsuya Mizuguchi's Timeless Masterpiece | Time Extension
www.timeextension.com/features/the-making-of-rez-tetsuya-mizuguchis-timeless-masterpiece
[6] Keita Takahashi talks Katamari Damacy | GameSpy
www.gamespy.com/articles/595/595110p1.html
[7] Spelunky by Derek Yu | Boss Fight Books
bossfightbooks.com/products/spelunky-by-derek-yu
[8] Designing side quests? Study these 7 games | Game Developer
www.gamedeveloper.com/design/designing-side-quests-study-these-7-games-and-some-chris-avellone-pointers-
[9] Soundbite: Age of Empires and Civilization... | The Life & Times of Video Games
lifeandtimes.games/episodes/files/soundbite-bruce-shelley
[10] Ahead of the Curve: The SpaceChem Postmortem | GDC Vault
ua-cam.com/video/lH7gL3ivgFA/v-deo.html
[11] Designing Mark of the Ninja - Nels Anderson | Full Indie
ua-cam.com/video/IsHNpoleFp0/v-deo.html
[12] Jake Solomon | Designer Notes
www.idlethumbs.net/designernotes/episodes/jake-solomon-part-1
[13] Brilliant Indie Game The Stanley Parable... | Wired
www.wired.com/2011/08/the-stanley-parable/
[14] Cow Clicker | Wikipedia
en.wikipedia.org/wiki/Cow_Clicker
[15] 18 things we learned about Alien: Isolation... | MCV UK
mcvuk.com/development-news/18-things-we-learned-about-alien-isolation-last-night/
[16] ’80 Days': Jules Verne-inspired game... | LA Times
web.archive.org/web/20140831040548/herocomplex.latimes.com/games/80-days-jules-verne-inspired-mobile-game-is-all-over-the-map/
[17] How Fortnite’s success... | Polygon
www.polygon.com/2019/4/23/18507750/fortnite-work-crunch-epic-games
[18] ...The aesthetics of frustration in Getting Over It | Gamasutra
web.archive.org/web/20190419044650/www.gamasutra.com/view/news/312553/Designer_Interview_The_aesthetics_of_frustration_in_Getting_Over_It.php
[19] Designing Florence... | Game Developer
www.gamedeveloper.com/audio/designing-i-florence-i-to-convey-the-ineffable-feeling-of-being-in-love
[20] Understanding the meaningless ... Disco Elysium | Game Developer
www.gamedeveloper.com/business/understanding-the-meaningless-micro-reactive-and-marvellous-writing-of-i-disco-elysium-i-
[21] Road to the IGF ... Outer Wilds | Game Developer
- www.gamedeveloper.com/design/road-to-the-igf-alex-beachum-s-i-outer-wilds-i-
=== Chapters ===
00:00 - Intro
02:39 - 1 to 10
15:18 - 11 to 20
28:34 - 21 to 30
41:15 - 31 to 40
55:26 - 41 to 50
1:08:07 - 51 to 60
1:19:55 - 61 to 70
1:32:56 - 71 to 80
1:45:45 - 81 to 90
1:58:50 - 91 to 100
2:11:28 - Outro
=== Credits ===
Some music provided by Epidemic Sound - www.epidemicsound.com/referral/vtdu5y (Referral Link)
Other music from original soundtracks of games shown
Video credits - pastebin.com/iDY3GaAn
Переглядів: 76 685

Відео

Balatro's 'Cursed' Design Problem
Переглядів 539 тис.Місяць тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Balatro is the current game design darling. But even the designer is aware of a ‘fundamental design flaw’. What is it, can it be fixed, and what does it teach us about making games for people? Sources and Resources - Sources [1] [AMA] I am localthunk, developer and artist for Balatro. Ask me anything! | Re...
I just changed my entire game
Переглядів 338 тис.2 місяці тому
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 🍿 Watch the trailer - ua-cam.com/video/71MzN_vYEgo/v-deo.html 🍿 Developing is an on-going UA-cam series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode, I look at the work behind getting the game ready for its Steam Next Fest debut this summer. ...
Wishlist Mind Over Magnet on Steam!
Переглядів 123 тис.3 місяці тому
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Coming 2024 Music provided by Epidemic Sound - www.epidemicsound.com/referral/vtdu5y (Referral Link)
Why Spec Ops: The Line Mattered
Переглядів 495 тис.3 місяці тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Spec Ops: The Line has been removed from all digital storefronts, due to licensing issues. Why was this game so important? Let’s understand the context surrounding its release. GMTK Minis are short, scrappy videos designed to let me comment on noteworthy news events. Enjoy! Sources and Resources - Sources ...
Super Mario's Invisible Difficulty Settings
Переглядів 1 млн3 місяці тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 From Super Mario Bros. to Mario Wonder, Nintendo has explored and experimented with a genius way to let players dictate their own level of difficulty. Sources and Resources - Sources [1] New Super Mario Bros: Volume 1 | Iwata Asks iwataasks.nintendo.com/interviews/wii/nsmb/0/4/ [2] Super Mario World - 1990...
How Jusant Makes Rock-Climbing More Immersive
Переглядів 557 тис.4 місяці тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 This year’s most innovative game is Jusant - a game that makes climbing interesting and immersive. Get the Game Steam - store.steampowered.com/app/1977170/Jusant/ PlayStation - store.playstation.com/concept/10006168 Xbox - www.xbox.com/games/store/jusant/9pjb1zrjdcbq Sources and Resources Thanks to DON’T N...
How I polished my indie magnet puzzle game (Developing 12)
Переглядів 248 тис.5 місяців тому
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going UA-cam series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode, I take the rough draft developing in the previous episode, and add bucket loads of polish. Links Composer contact form: forms.gle/GqPZWiCxrtvaY4bN7 Credits ...
The one thing you need to finish your game (Developing 11)
Переглядів 286 тис.6 місяців тому
🧲 Wishlist Mind Over Magnet on Steam! - store.steampowered.com/app/2685900/Mind_Over_Magnet/ 🧲 Developing is an on-going UA-cam series, where I share the step-by-step process of making my first video game: Mind Over Magnet! In this episode I figure out a way to finish my game - by setting a schedule, the scope, and a plan. Credits Music By: LAKEY INSPIRED @ soundcloud.com/lakeyinspired License ...
A puzzle game where your tools are completely random
Переглядів 264 тис.6 місяців тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Mosa Lina is an innovative take on immersive sims, where your problem-solving tools are picked at random. It's the next entry in a series of indie game recommendations called "Weekender". Get the Game Steam - store.steampowered.com/app/2477090/Mosa_Lina/ Games Shown ElecHead | 2021 Chants of Sennaar | 2023...
How Nintendo Designed Ultrahand
Переглядів 315 тис.6 місяців тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 In The Legend of Zelda: Tears of the Kingdom, Links newest tool isn’t a weapon, or a musical instrument, or a shape-shifting mask. Instead, it's a magic arm that lets you whip objects around in mid-air and then stick them together with big wodges of glue. Here's how Nintendo made this madcap new game mecha...
The World Design of Banjo-Kazooie
Переглядів 506 тис.7 місяців тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Boss Keys returns for a look at Rare's dynamic duo: Banjo-Kazooie. Their debut game was a standard collect-a-thon platformer with disconnected worlds, but the sequel is more of a Metroidvania with interconnected levels and backtracking. Let's dig in! Sources and Resources - Sources [1] Rare Revealed: A Rar...
A puzzle game where you decipher languages
Переглядів 353 тис.7 місяців тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Chants of Sennaar is an innovative puzzle game about deciphering cryptic languages. It's the first entry in a new series of indie game recommendations called "Weekender". Get the Game Steam - store.steampowered.com/app/1931770/Chants_of_Sennaar/ Switch - www.nintendo.co.uk/Games/Nintendo-Switch-download-so...
How to Make a Good 2D Camera
Переглядів 375 тис.8 місяців тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Making a 2D game? Then you'll need to code a camera. But there's more to it than just following the main character. Here are five tips for making a better camera. Sources and Resources - Additional resources Platformer Toolkit gmtk.itch.io/platformer-toolkit Math for Game Programmers: Juicing Your Cameras ...
The 3 Types of Detective Game
Переглядів 638 тис.9 місяців тому
🔴 Get bonus content by supporting Game Maker’s Toolkit - gamemakerstoolkit.com/support/ 🔴 Back in 2017 I made a video about detective game design. And I had to dig deep to find good crime-solving games to talk about - like old PC games from the 90s and obscure indie titles on Itch. But in the last five years we've seen an explosion of great detective games - so it's time to revisit the topic an...
The Best Games from GMTK Game Jam 2023
Переглядів 1,1 млн9 місяців тому
The Best Games from GMTK Game Jam 2023
The Genius AI Behind The Sims
Переглядів 983 тис.10 місяців тому
The Genius AI Behind The Sims
Valve's "Secret Weapon"
Переглядів 1,4 млн11 місяців тому
Valve's "Secret Weapon"
How Nintendo Solved Zelda's Open World Problem
Переглядів 2,5 млнРік тому
How Nintendo Solved Zelda's Open World Problem
Why Capcom is the King of Remakes
Переглядів 453 тис.Рік тому
Why Capcom is the King of Remakes
Don't make this assumption about your players (Developing 10)
Переглядів 735 тис.Рік тому
Don't make this assumption about your players (Developing 10)
How To Think Like A Game Designer
Переглядів 651 тис.Рік тому
How To Think Like A Game Designer
How I make puzzles for my indie magnet game (Developing 9)
Переглядів 355 тис.Рік тому
How I make puzzles for my indie magnet game (Developing 9)
How Neon White Lets You Speedrun Speedrunning
Переглядів 502 тис.Рік тому
How Neon White Lets You Speedrun Speedrunning
How Fortnite Exploits Your FOMO
Переглядів 456 тис.Рік тому
How Fortnite Exploits Your FOMO
The Unity Tutorial For Complete Beginners
Переглядів 3 млнРік тому
The Unity Tutorial For Complete Beginners
Why do God of War's Characters Keep Spoiling Puzzles?
Переглядів 525 тис.Рік тому
Why do God of War's Characters Keep Spoiling Puzzles?
The World Design of Elden Ring
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The World Design of Elden Ring
You Should Play Rollerdrome
Переглядів 444 тис.Рік тому
You Should Play Rollerdrome
How Game Designers Solved These 11 Problems
Переглядів 2,6 млнРік тому
How Game Designers Solved These 11 Problems

КОМЕНТАРІ

  • @pepitothefrogito7372
    @pepitothefrogito7372 47 секунд тому

    So it's the 100 Games that Mark Really, Really, Really, Really, Really Loves?

  • @kyletowers9662
    @kyletowers9662 Хвилина тому

    oh boy 2 hours

  • @timmygilbert4102
    @timmygilbert4102 Хвилина тому

    A few glaring mistakes: Harvest moon would be the grand father of cosy games. You confused Idris Elba for Ryan gosling.

  • @DeusExRequiem
    @DeusExRequiem Хвилина тому

    1:54:54 Shadow of War had a good mechanic you don't see elsewhere because they patented it and nobody can use it until 2035, like the direction arrow in racing games in the 90s was similarly patented.

  • @AngelMcDove
    @AngelMcDove 2 хвилини тому

    Game design!

  • @BenTheScoopist
    @BenTheScoopist 3 хвилини тому

    As for games to add to the next 100, I'd like to nominate Unpacking. It's a game that utilizes very basic tools (the spaces we live in, the things we choose to keep, and a single sentence per level) to tell a beautiful story about a young woman's life and growth. It does it in such a subtle way that, if you're anything like me, it took a couple levels before I even realized that "hey, this game is trying to tell me something."

  • @ejgoldlust
    @ejgoldlust 4 хвилини тому

    What, no Zork? Also, get off my lawn

  • @valkyrie-randgris
    @valkyrie-randgris 5 хвилин тому

    I'm surprised Starcraft and Kentucky Route Zero didn't find their way on here. All we got from Starcraft was a million cameo's and a jab about players not being able to grock made up resources as easily as real ones. =p (Which struck me as sort of funny, given how obnoxiously prolifically the "you must construct additional pylons" meme was when I was in middle school.)

  • @thomasgambroadamsson3650
    @thomasgambroadamsson3650 7 хвилин тому

    Tony Hawks would like a word with you.

  • @rajn8872
    @rajn8872 7 хвилин тому

    101 - Animal well

  • @donbataco
    @donbataco 9 хвилин тому

    I love that tunic is the poster image

  • @leochangesnames
    @leochangesnames 10 хвилин тому

    XCOM being the only game here about which Mark says "so it's great, but look at this particular mechanic to NOT copy" is hilarious and deserved

  • @Joel-pl6lh
    @Joel-pl6lh 17 хвилин тому

    No terraria mentioned 😨

  • @BenTheScoopist
    @BenTheScoopist 18 хвилин тому

    Awesome watch! Even though there was a hundred games, I can only imagine the anguish of narrowing it down to that count haha.

  • @petitwallaby
    @petitwallaby 19 хвилин тому

    It's cool because this list can double as a "Oh I didn't know about that game I should try it!" list!

  • @onsokumaru4663
    @onsokumaru4663 20 хвилин тому

    43:54 I hate time limits in games. The devs are literally taking the leisure and freedom away from the player to experience the game at their own pace. As gamers we have different methods and approaches in solving solutions in a given level. /rant

  • @pricemedlin5651
    @pricemedlin5651 24 хвилини тому

    Such a great video to watch to gain some inspiration for your own games

  • @sunstartle
    @sunstartle 26 хвилин тому

    i'm cracking up over plugging the sims 3 over sims 4

    • @sunstartle
      @sunstartle 26 хвилин тому

      to be clear i 100% agree it's just so funny to me

  • @zeikjt
    @zeikjt 30 хвилин тому

    1:17:50 I know the devs confirmed this for X-COM 2, did they do the same thing in the first one? Also only applies to lower difficulty modes.

  • @friedwater6519
    @friedwater6519 30 хвилин тому

    Darkest Dungeon my beloved

  • @sebastianlittleface8015
    @sebastianlittleface8015 40 хвилин тому

    Really, no dying light 1 or 2?

  • @Peterbyte
    @Peterbyte 44 хвилини тому

    just bookmarking - 37:15

  • @lilpoetat
    @lilpoetat 46 хвилин тому

    thanks!

  • @ramishreim8602
    @ramishreim8602 49 хвилин тому

    Good job pretending that piracy and emulation don't exist. I almost stole a car!

  • @theHacksmith
    @theHacksmith 50 хвилин тому

    This is an amazing resource! So many good ideas all in one place.

  • @ChrisAdamscomedy
    @ChrisAdamscomedy 52 хвилини тому

    A video so nice I’m going to watch it twice.

  • @Nigel222
    @Nigel222 54 хвилини тому

    I've only played about 50 of these games.

  • @marafolse8347
    @marafolse8347 59 хвилин тому

    I am so excited to watch this

  • @Robubie
    @Robubie Годину тому

    Game designers, you HAVE to play bad games. You can't just play good games, you MUST play trash and garbage.

  • @aaronko3480
    @aaronko3480 Годину тому

    To be fair, alone in the dark spawned one really terrible movie, resident evil spawned countless terrible movies.

  • @baning23
    @baning23 Годину тому

    The lack of jrpgs saddens me

  • @greyrifterrellik5837
    @greyrifterrellik5837 Годину тому

    You mention cookie clicker as basically the catalyst to idle games becoming a thing, but I would like to recommend to you a game that, while still being worked on, shows what can happen when developers really try to push the gameplay limits of the genre, and why the difference between "idle" and "incremental" is more important nowadays. That game is "Orb of Creation"

  • @Morraak
    @Morraak Годину тому

    Could you please be back in another 10 days with another list of 100 games? This was a great video to watch.

  • @beurtalvarez
    @beurtalvarez Годину тому

    44:27 Modern Warfare was made by Infinity Ward, not Treyarch

  • @Morraak
    @Morraak Годину тому

    I would've personally added Everquest for how it encouraged people to team up and group together as well as it's death system and how you recover your gear. I think this influenced Miyazaki with Dark Souls, he even mentioned that if he could take charge of an existing IP one would be Everquest. I would also have added the Fear & Hunger games for it's limb system and how your characters can lose their limbs, changing up gameplay.

  • @Montoyyyyya
    @Montoyyyyya Годину тому

    Great video!!! A small correction: in addition to Steam and Xbox, Dishonored is also available on PlayStation 4 and 5 with a “Definitive Edition”.

  • @TarenGarond
    @TarenGarond Годину тому

    Bruh... Space invaders move one alien every frame... The entire game don't go quicker with less aliens(Which is extremely obvious if you ever played the game)... XD

  • @LPTheGas
    @LPTheGas Годину тому

    21:25 - surely somebody's modded that stuff back in by now, yeah?

  • @antoinegadal4314
    @antoinegadal4314 Годину тому

    How the fuck you've done that much of work I hope but don't think People Will get how much power you put on that so thank's

  • @hezztia
    @hezztia Годину тому

    This was an amazing video! I am a beginner in the game-making world, and I hope I'll do something interesting in the future! Discovering your channel was the best thing that could have happened to me, since there is a lot to learn from your analysis videos and your dev blogs of Mind Over Magnet. I'm really thankful for your work. There is not a lot to take from rhythm games that we can apply to other genres, so I understand the lack of this type of game in the video. However, two games I think are worth mentioning are BPM: Bullets Per Minute, a game that combines first-person shooter and rhythm, and Crypt of the Necrodancer, a really fun and unique rhythm roguelike.

  • @Piversity
    @Piversity Годину тому

    sonic adventure 2 combines 2 storylines divided among 6 playable characters and 3 very different gameplay styles. Eve Online build an entire game out of maintaining a functional economy.

  • @vincentcatalo9302
    @vincentcatalo9302 Годину тому

    What remains of Édith Finch ???

  • @Gnomable
    @Gnomable Годину тому

    Fantastic list! I'm surprised I've at least tried a lot of these games. My personal additions would be "Borderlands 2" since it solidified the looter shooter which birthed the live service game genre and one of the Jackbox games for adding a ton of flexibility to the party game genre.

  • @360dom360
    @360dom360 Годину тому

    Oh man. My body is ready for this video

  • @aceofacez10
    @aceofacez10 Годину тому

    Made it till the end

  • @JollyRomping
    @JollyRomping Годину тому

    Please please please Play Rain World! It’s a crazy game with complex ecosystems of monsters combined with finding your legs controlling an adorable slug cat!

  • @TheMeccio
    @TheMeccio Годину тому

    I have a hunch what number one is gonna be. I'm going to steal this video idea from you

  • @afterdinnercreations936
    @afterdinnercreations936 Годину тому

    Play lousy games. You'll become a better-designer, out of spite.